“Perfect Tides could not have happened if I wasn’t already anticipating a brand new kind of life. It was my chance to take a leap into game development and see where it got me. And during that pregnancy and post-birth, my mind and body changed, I stopped taking as guaranteed things like youth and wellness and survival, and I entered a realm that, while universal, is widely unknown to most game developers”
“Perfect Tides was not a big hit, it was not covered widely by the press, and yet people have never stopped talking about it and playing it. I’m pretty down on the concept of “too many games” these days. I think the average gamer thinks too much like a publisher”
“Starting from playtesting and through release, I was amazed at how many people were willing to give what I’d made a chance. The players saw the intent in my not-very-Designed game and allowed it to do something to them”