Harper Jay, Trans Gamer Thoughts

2026-03-28


“I want to talk about Rooks and the politics of killing. The mechanics and systems of murder. I want to talk about bloodthirstiness”

“This is what they do to you. You try and try to find the common ground—if we all cooperate, we could walk out of here with a lot of good scavenge—but most players don’t bother to listen. And over time, that makes you less inclined to listen. No recourse but teeth”

“Rooks are ravenous, they chase you down desperately. They might hold a shred of remorse but when they spot you, they usually give tireless pursuit. Rooks are just like ticks. They are bloodthirsty”

“there’s one main verb in Marathon: kill. Therefore, to expect someone not to kill in Marathon is like expecting a human not to breathe. We do the things we are able to do”

“Marathon uses this kind of power play to paint a portrait of a dark future, a speculative corpo-space partially reflecting our own world, where killing becomes an unending gig economy job. It’s a game packed with smart design, clearly thinking about what killing means”