- Peter Keating and Alberto Cambrosio, Biomedical Platforms, 2003
- David S. Evans, Andrei Hagiu, and Richard Schmalensee, Invisible Engines, 2006
- Nick Montfort and Ian Bogost, Racing the Beam, 2009
- Ian Bogost and Nick Montfort, “Platform Studies,” 2009
- Henry Jenkins, Ian Bogost, and Nick Montfort “A New ‘Platform’ for Games Research?, Part One” 2009
- Henry Jenkins, Ian Bogost, and Nick Montfort “A New ‘Platform’ for Games Research?, Part Two” 2009
- Ian Bogost, Response to “A New ‘Platform’ for Games Research,” 2009
- Simon Mills, “Concrete Software,” 2011
- Steven E. Jones and George K. Thiruvathukal, Codename Revolution, 2012
- Jimmy Maher, The Future Was Here, 2012
- Anastasia Salter and John Murray, Flash, 2014
- Thomas Apperley and Jussi Parikka, “Platform Studies’ Epistemic Threshold,” 2015
- Nathan Altice, I Am Error, 2015
- Zabet Patterson, Peripheral Vision, 2015
- Nick Srnicek, Platform Capitalism, 2016
- Alison Gazzard, Now the Chips are Down, 2016
- Julien Mailland and Kevin Driscoll, Minitel, 2017
- Dominic Arsenault, Super Power, Spoony Bards, and Silverware, 2017
- Aubrey Anable, “Platform Studies,” 2018
- Christian Ulrik Andersen and Soren Bro Pold, The Metainterface, 2018
- Sarah Sharma and Alessandro Delfanti, “The Platform Economy and Worker Resistance,” 2019
- Carl Therrien, The Media Snatcher, 2019
- Alex Custodio, Who Are You?, 2020
- Simon Peter Rowberry, Four Shades of Gray, 2022