Art / Black Paintings, Housing Design Catalogue, Neauismetica,

Associations / Academy of Interactive Arts and Sciences, ALA Games and Gaming Round Table, American Philosophical Association, American Society for Quality, Computational Creativity, Association for Computing Machinery, Digital Narratives, Association of Scientific Studies of Consciousness, Bibliographical Society of America, British Science Fiction Association, Canadian Association for the Club of Rome, Canadian Association of Literary Festivals, Canadian Game Studies Association, Canadian SciFi/Fantasy Association, Canadian Society for Ecological Economics, Center for Immersive Arts, Center for Mind, Brain, and Consciousness, Center for Organizational Design, Chartered Managers Canada, The Club of Rome, Collective Action School, Computer Arts Society, Crime Writers' Association, Crime Writers of Canada, Digital Public Goods Alliance, Economic Sociology and Political Economy, Electronic Literature Organization, Fan Studies Network North America, Full Indie, Game Arts International Network, Game Manufacturers Association, Game Philosophy Network, The Group of 78, Gunn Center, Historical Games Network, Hit Save, Hopkins Perception and Mind Lab, ICA Game Studies, IGDA Game Writing SIG, Institute for Social Ecology, International Association for Strategy Professionals, Assoc. Fantastic in the Arts, International Board Game Studies Association, Digital Media and Arts, Game Developers, International Requirements Engineering Board, International Society for Ecological Economics, Kanban University, Literature and Environment, Lit., Env., Culture in Canada, Literature, Science, and the Arts, London SF Research Community, Modern Language Association, Museum of Science Fiction, Mystery Writers of America, National Academy of Video Game Trade Reviewers, Society for the Study of Romanticism, Pacific Ancient/Modern Lang. Assoc., Processing Foundation, Producers Guild of America, Progressive International, Project Management Association of Canada, Project Management Institute, Royal Society of Literature, SciFi/Fantasy Poetry Assoc., SciFi/Fantasy Writers America, Science Fiction Foundation, Science Fiction Research Association, SCMS Video Game Studies, Science of Digital Games, Society for Cinema and Media Studies, Society for Existential and Phenomenological Theory and Culture, Society for Military History, Society for the Advancement of the Science of Digital Games, Soc. Prom. of Adventure Games, SIG Computer-Human Interaction, Speculative Fiction Canada, Strong Museum of Play, Tabletop Game Designers Association, The Strong Museum of Play, Vision Sciences Society, Warwick Research Collective, World Science Fiction Society, Writers and Writing Programs,

Athletics / 5/3/1 for Beginners, BC Weightlifting Association, Power Ride for BJJ, Starting Strength, Stronglifts 5x5, Weightlifting Canada, Westside for Skinny Bastards, Wrestling for BJJ,

Authorship / Bookdown, Booklet Maker, Eight-Pager How-To, MDM, WOP Model, Yarn Spinner for Books,

Book Series / AUP Games and Play, Bitmap Books, Bloomsbury Approaches to Digital Game Studies, In Common, Bloomsbury Influential Video Game Designers, Boss Fight Books, CRC Press Games and Animation, CRC Press Games, CRC Tabletop Game Design, Video Games and the Humanities, Duke University Press Power Play, IUP Digital Game Studies, Limited Run Books, Lost in Cult Works, McFarland Studies in Gaming, MIT Game Histories, MIT Game Studies, MIT Platform Studies, MIT Playful Thinking, Nebraska Frontiers of Narrative, Palgrave Games in Context, Routledge Advances in Game Studies, University of Chicago Press Replay, Landmark Video Games, Vagabonds, Vienna Circle Collection,

Climate / AMOC Collapse, Conference of the Parties, Earth Commission, Electricity Maps, Future Earth, Global Tax Evasion Report, Intergovt. Panel on Climate Change, Natural Resources Defense Council, UN Climate Change, UN Sustainable Development, USDA Plant Hardiness Zones,

Collectives / Analog Sea, Cosmic Voyage, Domino Club, Lore Hunters, Sokpop Collective, The Adamant Gambit, The Labyrinth Project,

Concepts / Abstract Machine (Computing), Adoption Readiness Levels, Adventure Game, Ancestor Table, Ancient North Eurasian, Aporia, Arcadia, Assembly Theory, Aten, Attention Schema Theory, Biome, Ecosystem, Habitat, Body of Knowledge, Business Capability Model, Change Management, Change Readiness, Commedia dell’Arte, Community of Practice, Computational Trilogy, Continuous Improvement, Counter Machine, Critical Management Studies, Curry-Howard Correspondence, Data Management, Desert Racing, Diffusion of Innovations, Duhem-Quine Thesis, Dungeon Archetype, Embodied Cognition, Enantiodromia, Enterprise Architecture, Enterprise Architecture Frameworks, Epistemic Normativity, Extended Mind, Extensional and Intensional, Externalism, Feigenbaum Constants, Gemba Walk, Genealogical Numbering System, Gestalt Psychology, Gettier Problem, Goodhart's Law, Heliopolis, Hypermodernity, Incurvatus In Se, Industrial Policy, Information Design, Institutional Economics, Instructional Design, It From Bit, Jena Romanticism, Knowledge Management, Knowledge Mobilisation, Knowledge Transfer, Landscape of Practice, Langlands Program, Looking Glass Code (0451), Ludeme, Marine Corps Warfighting Laboratory, Metacognition, Multiple Discovery, Network of Practice, New Institutional Economics, Operation, Organizational Architecture, Organizational Excellence, Organizational Learning, Permacomputing, Peter Principle, PGP Word List, Phenomenology, Plan Do Check Act, Pragmatism, Praxeology, Prophetic Pragmatism, Purport, Quality Circle, Quality Square, Quarters of Nobility, Quine-Putnam Indispensability Argument, Republic of Letters, Seize Quartiers, Seven Basic Tools of Quality, Seven Weapons of Benkei, Software Development Process, Sosa, Spy Fiction, Stacey Matrix, Stanisław Lem's Nonexistent Books, Supermodernity, Surname, Symbolic Interactionism, System Mapping, Systems Development Life Cycle, Systems Theory, Technical Writing, Technology Readiness Levels, TESCREAL, Test-Driven Development, The Purpose of a System Is What It Does, TOGAF Standard, Trifunctional Hypothesis, Tzimtzum, Universal Constructor, Unsolved Math Problems, Upper Paleolithic, Visual Novel,

Conferences / 56a Infoshop Residency, Adventure X, Annual Sturgeon Symposium, CGSA Annual Conference, CHI PLAY, Climate Fiction Conference, Current Research in SpecFic, Devcom Developer Conference, Develop:Brighton, Electronic Visualisation and the Arts, Feral Vector, Foundations of Digital Games, Game Arts International Assembly, Game Developers Conference, Games Industry Gathering, Generation Analog, Glasgow Int. Fantasy Conv., History of Games, Hops Ahead, IEEE Conference on Games, Computational Creativity, Interactive Digital Storytelling, Fantastic in the Arts, Digital Media and Arts, Symposium on Electronic Art, Montreal International Game Summit, NarraScope, Nebula Awards Conference, Our Networks, Philosophy at Play, Philosophy of Vision Science, Planetary Summit, Reboot Develop Red, Roguelike Celebration, SFRA Conference, Society for Cinema and Media Studies Annual Conference, SXSW Game Industry, When Words Collide, Workshop on Low Carbon Computing, World Fantasy Convention, Worldcon, Zip-Scene Conference,

Festivals / A MAZE, Angoulême Int. Comics Festival, Autoptic Festival, Big Bad Con, Canzine, Comiket, Expozine, Fastaval, Cannes Festival International des Jeux, Fraser Valley Zine Festival, Gamescom, Gen Con Trade Day, Gen Con, Global Game Jam Vancouver, Independent Games Festival, IndieCade, Knutpunkt, Lucca Comics and Games, Mass. Independent Comics Expo, Metatopia, Mini Comi, MoCCA Arts Fest, Paris Games Week, Rain City Comic Con, Ropecon, Small Press Expo, Spiel, Toronto Comic Arts Festival, Toronto Games Week, Vancouver Art Book Fair, Vancouver Comic Arts Festival, Vancouver Game Garden, Vancouver Writers Fest, XOXO, Zona Warpa,

Funds / Bigmode, Canada Media Fund, Indie Fund, Makers Fund, Moonrise Fund, Outersloth, Poncle, Xbox Creators,

Game Companies / Annapurna Interactive, Archetype Entertainment, Astra Logical, Bad Brain, Beamdog, BioWare, Blackbird Interactive, Capybara Games, Certain Affinity, Cloud Chamber, Devolver Digital, Digital Extremes, Electronic Arts, Empty Vessel, Firewalk Studios, Gamma Space, Gardens, Giant Skull, Giant Squid, Humanoid Origin, Kinali Works, Klei Interactive, Naughty Dog, People Can Fly, Respawn Entertainment, Santa Monica Studio, Thatgamecompany, That's No Moon, Ustwo Games, Weird Ghosts, Wildflower Interactive, Worlds Untold, Yellow Brick Games,

Game Jams / 6e Game Jam, Bastards Jam, Birdhouse Jam, Bluesky Map Jam, Board Games Reimagined! TTRPG Jam, Cloud Empress Winter Jam, Deck-Month 2, Emotional Mecha Jam, Global Goals Jam, Hexcrawloween, Imaginary Cards Jam, Jennell Jaquays Memorial Game Jam, Literary Game Jam, Playtest Zero ParryJam, Post-Weird Dream Jam, Quake Brutalist Jam I, Quake Brutalist Jam II, Realis Moon Jam, Research Zine Jam, Say hi to a bird jam, Tiny World TTRPG Jam, Token Bag Game Jam, Wheeljam, Zungeon Jam 2025,

Games Jobs / Canadian Game Devs, Remote Game Jobs, Work With Indies,

Games Journalism / 404 Media, Aftermath, Crossplay, Dead Game, Game File, GameDiscoverCo, Hit Points, Rascal News, Remap Radio,

Games General / 17776, 20020, A Blue Flash of Light, After-Action Report, An Archivist's Dream, The Annotated Archive of Game Design Resources, Around the Campfire, Asses Masses, Better Kids Games, The Binding of Isaac: Repentance, Bite-Sized Dungeons, Briscola, COIN Series, Contract Bridge, Corru Observer, Devised Theatre, Dextrous, Disco Reader, Doom 64 Mapping, Doom WADs, Dungeon Design, Elden Ring Etymology Dictionary, Open Adventure, Ghost Town Pumpkin Festival, Gongfarmer's Almanac, Hollow Knight Lore Archives, Hvid Død, Igavania, Jubensha, Judges Guild Publications, Known Mysteries, Last Train to Derelictus, Lyrical Ludology, Mini-Dungeon Die Drop, More Than Just Code, Morrowind Better Dialogue Font, Morrowind Code Patch, Morrowind Enhanced Textures, Morrowind Graphics Extender XE, Morrowind MLOX, Morrowind tes3cmd, Morrowind UI Expansion, Morrowind Wrye Mash Polemos Fork, Neurocracy, No Escape's Blogroll, Noclip, Panda Game Manufacturing, Timeline Tree of Tabletop Role-Playing Games, People Make Games, Pizza Pranks Videogame Tapes, Playable Theatre, Public Domain Image Archive, Roche Limit, Rooted in Trophy, Save the Games, Search Action, SGA Standard, Solar Server, Sustainable Games Alliance, The Haunted House, The Lords of Midnight, The Only Correct Game Design, The World We Left Behind, The Zungeon Manifesto, Tower of the Blood Lord, UE Classic FPS Movement Pack, Unlocking World, Video Game Publishing Agreements, Visual Accessibility Skills Toolkit, Wallet Dungeons, Whist, Yaifl,

Industry / Big Four Firms,

Institutes / Berggruen Institute, BookLab, Center for Naval Analyses, Emergence ASU, Jain Family Institute, Stanford Literary Lab, Strelka Institute, The Center for Computer Games Research, The Subjectivity Lab,

Internet / &udm=14, Academic Audio Transcription, Access to Memory, Algorithmic Sabotage, Alt Nets, ArchiMate, ArchiveBox, Archivematica, Backup Rules, Block AI Crawlers, Bookmarklets Forever!, Broider, Browsable Books on Itch, Build Your Own Mini FM Transmitter, Business Ethics in a Box, Cactus Comments, Candied Reptile Buttons, Carbon Offsets from Direct Action, CD-ROM Journal Friends, Century-Scale Storage, Chris Person's Forums List, Coloring for Colorblindness, Colour Schemes, Comics Devices Library, Decker, Dendron, Dial-A-Zine, Digital Preservation Recommendations for Small Museums, Digital Public Goods Standard, Digital Rhetorical Privacy Collective, Digital Security for Activists, Directory of Open Access Books, Dreamwidth, EarthArXiv, Engineering for Slow Internet, Engines Database, Everything, Fatcat, Fediverse Symbol, Flowershow, Fractran, FreshRSS, GB Studio, GeoNames, Getty Artwork for Free, Glaze, GNU Free Documentation License, Grainy Gradients, GrapheneOS, Green Algorithms, Handwriting Your RSS Feed, Hipster PDA, How to Monetize a Blog, HTML Writers Guild, Ichi City, Indie Tsushin, Internet Archive Scholar, Internet Engineering Task Force, Internet Society, Into the Abyss, Izzzzi, Jekyll Backlinks, Kenney Input Prompts, Lichen Markdown, Low Carbon Software Collective, Lulu in Cyberspace!, Mango Languages, Mastodon for Static Blog Comments, Mastodon on Netlify, Methods Toolkit, Mobile Jekyll Posting, Multiset Rewriting Zine, New Blog Rules, Nicky Flowers’ Web Crevice, Nightshade, No Trace Project, Nukemap, Obsidian Digital Garden, Online Library of Open Access Books, OpenBSD, Openring, OSINT Framework, p5.js, PC Performance Strategy, Perma.cc, Picrew, POSSE, Principia Mathematica Maps and Table, Privacy Guides, (Re)Building Technology, Request for Comments, Research Organization Registry, s&box, Sadgrl Online, Scopus, Screenshot Garden, Skills Framework for the Information Age, Social Income, Solar Protocol, Solidarity Infrastructures, Steam Community API, Sustainability of Digital Formats, Sustainable Web Design, Systems Engineering Body of Knowledge, Systems Thinking Body of Knowledge, Target Blank Vulnerability, The 512KB Club, The 88x31 Archive, The Yesterweb, Tiny Tiny RSS, Tiny Tools, Tube Archivist, Tulip Creative Computer, Twine Chapbook, Ultimate Short Custom Number Formatting, Unicode Adopt, Utterances, We Have Never Been Solar, Web of Science, Webrecorder, Wikipedia Troublemakers, Wired Guide to Surveillance Protection, XHTML Friends Network, Yamaha Tenori-On, Yon, Zettlr,

Journals / Acta Ludologica, Administration and Society, American Journal of Play, Analog Game Studies, Board Game Studies, British SciFi Assoc. Review, Catalyst: A Journal of Theory and Strategy, CD-ROM Journal, Cognition, Computer Games and Communication, Cosmos and History, Digital Creativity, Eludamos, Entertainment Computing, Extrapolation, Fafnir, Femspec, Fibreculture Journal, Finance and Development, Foundation, Game Design & Development Education, G|A|M|E, Game Studies, Games and Culture, Games and Virtual Worlds, Games Criticism, Games: Research and Practice, Gamevironments, IEEE Transactions on Games, Digital Media and Arts, International Journal of Play, International Journal of Roleplaying, Journal of Cinema and Media Studies, Journal of Political Ecology, Science Fiction and Philosophy, Journal of the British Society for Phenomenology, Journal of the Fantastic in the Arts, Museum of Science Fiction, Journal of the Philosophy of Games, Journal of the Philosophy of Sport, Kairos, Liberties Journal of Culture and Politics, Loading..., Mapping the Impossible, Neuroscience of Consciousness, New Media & Society, New York Review of Science Fiction, Open Physics, Pacific Coast Philology, Parrhesia, PhaenEx, Phenomenology and Practice, Phenomenology and the Cognitive Sciences, Philosophy and Phenomenological Research, Philosophy of Physics, Press Start, Puncta: Journal of Critical Phenomenology, Research in Phenomenology, Resurrecting Bogdanov, ROMChip, Science Fiction Film and Television, SciFi Research Assoc. Review, Science Fiction Studies, SciFi Writers America Bulletin, Simulation and Gaming, Society for the Promotion of Adventure Games Magazine, Storyworlds, Studies in the Fantastic, Synthese, Transactions of DiGRA, Vector, Video Game Art Reader, Virtual Worlds Research, Well Played, Wormwood,


Literary Reviews / Anarchist Review of Books, Annulet Poetics Journal, British Columbia Review, Canthius, Chestnut Review, Cleveland Review of Books, European Review of Books, Hong Kong Review of Books, Literary Review of Canada, London Review of Books, Los Angeles Review of Books, Marx and Philosophy Review of Books, New Left Review, New York Review of Books, Notre Dame Philosophical Reviews, Oyez Review, Periodicities, Philly Poetry Chapbook Review, Sydney Review of Books, The Capilano Review, The Fiddlehead, The Malahat Review, The /tƐmz/ Review, Times Literary Supplement,

Magazines / A Profound Waste of Time, Abyss & Apex, Anathema Magazine, Ansible, Apex Magazine, Augur Magazine, Baffling Magazine, Beneath Ceaseless Skies, Beyond the Dark Horizon, Blood Knife, Bullet Points, Checkpoint Archive, Clarkesworld, Constellary Tales, Cossmass Infinities, Creeker Zine, Dangerous to Go Alone, Dark Matter, Earth First!, Edge, Eye to the Telescope, Fantasy & Science Fiction, Fantasy, Fire Ant, Fission, Focus, Fusion Fragment, Futurian War Digest, Heliotrope Journal, Hexagon, Indiepocalypse, Khōréō, Lock On, Locus, Low Tech Magazine, Metaphorosis, Microverses, Mithila Review, Mythaxis, New Session, No More City, On Spec, Orion's Belt, Pulphouse, Radon Journal, Reactor, Reload Magazine, Science Fantasy News, Skyrack, Space Fantasy, Spectre Journal, Star*Line, Strange Horizons, The Imaginary Engine Review, Three-Lobed Burning Eye, Tor.com, Trollbreath, Uncanny, Unwinnable, Wireframe,

Magic / Army of Goats, Collecting Magic Long Term, Commander Deck with 97 Wastes, Cube Logistics, Dual Land Guide for EDH, Mono-Red Group Hug, Set Cubes and More, The Hare Apparent Project,

Military / Battle of Bladensburg,

People / Alex Wellerstein, Amanda Lee Franck, André Leroi-Gourhan, Andy Clark, David Chalmers, Elinor Ostrom, Franz Brentano, G. D. H. Cole, Guy Standing, Henry Mintzberg, Hilary Putnam, Jacques Élie Faure, Jessica Flack, John Philoponus, Kaoru Ishikawa, M.K. Badru, Mariana Mazzucato, Mark Johnson, Michael Graziano, Murray Bookchin, Orson Welles, Philip Wadler, Sara Walker, Stafford Beer, Thomas Reid, Thorstein Veblen, W. Edwards Deming, Walter A. Shewhart, Wayne Wu,

Politics / Council Communism, Guild Socialism, Pod Mapping, Synthesis Anarchism,

Psychometrics / CliftonStrengths,

Publishing / Carnegie Mellon University Press, The Hugh MacLennan Poetry Series, Oskana Poetry & Poetics, Retail Outlets for Zines, University of Alberta Press, University of Calgary Press,

Religion / Book of Common Prayer, Chicago-Lambeth Quadrilateral, Ecumenical Councils, Ecumenical Creeds, Solemn Declaration of 1893, Thirty-Nine Articles, Three Forms of Unity,

Schools of Thought / Birmingham School, Bloomsbury Group, Chicago School, Invisible College, Pittsburgh School, Toronto School, Vienna Circle,

Space / Blue Marble Space, Communes in Outer Space, Galactic Graveyard, Lunar Gateway, Moona Lisa, Prada Space Suit, SAGAnet,

Standards / ISO 10006 Quality Management in Projects, ISO 10007 Configuration Management, ISO 21502 Project Management, ISO 21503 Programme Management, ISO 21504 Portfolio Management, ISO 21505 Guidance on Governance, ISO 21500 Guidance on Project Management, ISO 26000 Social Responsibility, ISO/IEC/IEEE 29148 Requirements Engineering, ISO 31000 Risk Management, ISO 3166 Country Codes, ISO 42010 Architecture Description, ISO 4217 Currency Codes, ISO 639 Language Codes, ISO 8601 Date and Time, ISO 9001 Quality Management, IWA 42 Net Zero Guidelines,

Television / Hell on Wheels, Homeland,

Workshops / Clarion West, Codex, Odyssey, The Wayfinder Experience,

Worldbuilding / A Bestiary and Complete World Atlas, Crystal Frontier, Into the Weird Blue Yonder, Nightwick Abbey, Old Gods of Appalachia, Songbirds Worldbuilding, The Company of Salt and Iron, The Lavender Marshes, The Scoundrel's Quarter, The Silt Verses, The Vale of Sorrow,