Books
- Mary Ann Buckles, Interactive Fiction, 1985
- Espen Aarseth, Cybertext, 1997
- Janet Murray, Hamlet on the Holodeck, 1997
- Marie-Laure Ryan, Narrative as Virtual Reality, 2001
- Montfort, Twisty Little Passages, 2003
- Astrid Ensslin, Canonizing Hypertexts, 2007
- Kevin Jackson-Mead and J. Robinson Wheeler, The IF Theory Reader, 2011
- Astrid Ensslin, Literary Gaming, 2014
- Souvik Mukherjee, Video Games & Storytelling, 2015
- Marie-Laure Ryan, Narrative as Virtual Reality 2, 2015
- Chris Solarski, Interactive Stories and Video Game Art, 2017
- Amy M. Green, Storytelling in Video Games, 2018
- Astrid Ensslin and Isabel Balteiro, Approaches to Videogame Discourse, 2019
- Tanya X. Short and Tarn Adams, Procedural Storytelling in Game Design, 2019
- Alexander Swords, Forest Paths Method for Narrative Design, 2020
- Astrid Ensslin and Alice Bell, Digital Fiction and the Unnatural, 2021
- Beat Suter, René Bauer, and Mela Kocher, Narrative Mechanics, 2021
- Hannah Nicklin, Writing for Games, 2022
Dissertations
- Brandon Robert Tearse, “Skald: Exploring Story Generation and Interactive Storytelling by Reconstructing Minstrel” (doctoral dissertation, University of California Santa Cruz, 2018)
- Jacob Garbe, “Increasing Authorial Leverage in Generative Narrative Systems” (doctoral dissertation, University of California Santa Cruz, 2020)
- Max Kreminski, “Designing to Support Authorship Play in Emergent Narrative Games” (master’s thesis, University of California Santa Cruz, 2020)
- Stacey Mason, “Responsiveness in Narrative Systems” (doctoral disseration, University of California Santa Cruz, 2021)
- Max Kreminski, “Narrative Instruments: AI-Based Playable Media for Storytelling” (doctoral dissertation, University of California Santa Cruz, 2022)
Papers
Patents
- Casey Hudson, et al., “Graphical Interface for Interactive Dialog,” 2007
- Michael de Plater, et al., “Nemesis Characters, Nemesis Forts, Social Vendettas and Followers in Computer Games,” 2016
- Kevin Todd Alderman, et al., “Contextually Aware Communications System in Video Games,” 2021
Professional
- Emily Short, “Self-Training in Narrative Design,” 2019
- G. C. “Grim” Baccaris, The Twine Grimoire, vol. 1, 2020
- G. C. “Grim” Baccaris, The Twine Grimoire, vol. 2, 2021
- Alexander Swords, “Three Tips for Twine Games Writing Folios,” 2022
- Emily Short, “Hiring a Narrative Systems Designer,” 2022
- Game Development Conference, “Game Narrative” Sessions, 2022
- Game Development Conference, “Narrative” Sessions, 2022
Recognitions
Cursed Texts