“Working on a minidugeon [sic] die drop procedure for the UL framework
Roll 6d6
die face: rooms
doubles/triples: larger room
even-even: door
odd-odd door
even-odd: secret passage/locked door
1 Trap/Complication
3/4 Entrance
6 Relic/Treasure
Highest die: where the boss is
Introducing dice of different color you can key a color to a specific thing that needs to be there. In this case yellow is where the MOFO(Boss) is
But could be something else”