Wikipedia: "Starting with the release of Resident Evil 4 in 2005, the [survival horror] genre began to incorporate more features from action games and more traditional first person and third-person shooter games. This has led game journalists to question whether long-standing survival horror franchises and more recent franchises have abandoned the genre and moved into a distinct genre often referred to as 'action horror.'[1][2][3][4] James Stephanie Sterling suggests that the genre lost its core gameplay when it improved the combat interface, thus shifting the gameplay away from hiding and running towards direct combat.[5] Leigh Alexander argues that this represents a shift towards more Western horror aesthetics, which emphasize action and gore rather than the psychological experience of Japanese horror.[6]"
In its marketing, Fort Solis is described as a "horror adventure" game, and I like this descriptor even more than "action horror" due to its capaciousness. Horror adventure covers the many modalities of horror post-Resident Evil 4, helping formalize the relationships between different franchises that often have quite divergent mechanical affordances and genre trappings.
Dead Space 3
Dead Space 2
The Evil Within
The Evil Within 2
Until Dawn
The Quarry
The Dark Pictures Anthology: The Devil in Me
The Dark Pictures Anthology: Man of Medan
The Dark Pictures Anthology: Little Hope
The Dark Pictures Anthology: House of Ashes
The Casting of Frank Stone
Directive 8020
The Callisto Protocol
Control
Alan Wake
Alan Wake Remastered
Alan Wake II
Alone in the Dark
Silent Hill f
The Last of Us
The Last of Us Remastered
The Last of Us Part II
The Last of Us Part II Remastered
The Last of Us Part I
Dead Space Remake
Fort Solis
Alone in the Dark
Dead Space
Resident Evil Origins Collection
Resident Evil 4
Resident Evil 4 Remake
Resident Evil 3 Remake
Resident Evil 2 Remake
The Medium
Silent Hill 2 Remake
Cronos: The New Dawn
Days Gone
Days Gone Remastered
Until Dawn Remake
A Plague Tale: Requiem
A Plague Tale: Innocence