“It’s a game which simulates much more stuff than a roleplaying game ought to try to simulate, but it manages to get away with this by dividing this labour up among the players”
“each player is simultaneously roleplaying a wizard who specialises in a certain aspect of the world, playing what amounts to a solo boardgame which simulates that aspect of the world, and acting as a DM for the other players, focused on certain mechanics and themes”
“Chloe would sometimes just say things like “just so you know, thaumaturgy is now chaotic” and we’d all nod and say “okay, good to know””
“In the game, we all have a phrase we are responsible for reminding the other players of throughout play. Mine was “All Wizards Are Men”, and I was in charge of enforcing the masculinity of the wizards we were playing - reminding other players to play their characters with masculinity, that we are part of a patriarchy, and that what being a man in the patriarchy means is that you need to maintain your position within it, and that violence is a tool for maintaining your position”
“A man consumed by a jealous rage, destroying everything and everyone he loves in an attempt to protect his ego (only his ego, everything else is fine), only to be left in the ruins of his life and his body”
“once something becomes a durational experience then the idea of the length becomes one of the dominant parts of the experience”
“I guess my favourite part of this whole experience was actually the way that the gang of us all got on and were cracking jokes outside of the game. Very pleasant group of people to go away to do a stupid thing with. Very pleasant to commit to a stupid big thing. I recommend it, in whatever form your stupid big things take.”